Vitality Plus+ — Full Feature List

[1] Startup Features
 • Script Loaded notification on game start
 • Help text: “Use your phone to contact the store to display store blips on the map”
 • Store blips are disabled by default Enable them by:
   • Calling the store contact (requires iFruitAddon2)
   • Or turning on “Enable Blips on Startup” from the main menu
 • Auto-save system for Bag and Inventory every 3 seconds

[2] Inventory & Bag System
 • Working Bag system with limited inventory capacity
 • Each Character has a separate Bag and Inventory
 • Inventory defaults to 3 slots (no bag)
 • Bag types:
   • Small Backpack ($59): Expands capacity to 5 slots
   • Duffel Bag ($149): Expands capacity to 12 slots
 • Bags attach as props and auto-remove during:
   • Death, character switching, sleeping, cutscenes
   • Certain vehicles (Cars, Helicopters, Submarines, Buses, Electric Vehicles, Lowriders, Tanks, Trains, Vans)
   • Side activities (Yoga, Tennis, Golf, Strip Club, Triathlon, Hair Salon, Tattoo, Heli Jump Missions)
   • Certain missions (see Story Mode Compatibility Txt File) 

[3] Story Mode Compatibility
 • Bag/Inventory is not lost upon death in missions
 • Automatically removes Bag and Attached Inventory Props during:
   • Golf, Strip Club (private dances), Hair Salon, Tattoo Shop, Heli Jump missions

[4] Stores & Shopping
 • 19 Convenience Stores + 7 Bag Stores
 • Each convenience store has a unique menu and banner
 • 18 Total Menus built with LemonUI (SHVDN3)
 • Different stores carry more or fewer items
 • LTD & 24/7 Stores feature:
   • Shopping baskets, checkout system, and preview cameras 
   • Item previews show Hunger/Thirst/Energy/Health effects
   • Restrictions:
     • Cannot buy if inventory is full, no money, no bag, no shopkeeper nearby, or wanted level
     • Items gray out if not carriable (no bag)
   • Pickup animations with props when adding items to basket
 • Rob’s Liquor & Scoops Liquor Barn:
   • Direct purchase only (no basket/checkout)
   • Unique banners, custom preview images, and cameras
 • Rusty Brown’s Ring Donuts shelf:
   • Donuts (Classic Glazed, Choc-A-Lot) sold individually or packs of 3
   • Unique pickup animation with paper bag props

[5] Items
 • Drinks: Rainé Water, Flow Water, Junk Energy, ECola, Pißwasser, Cerveza Barracho, Orang-O-Tang, Coconut Water, Coffee
 • Chips: Phat Chips (4 flavors), Phat Chips (Habanero Flavour), Phat Chips (SuperSalt Flavour), Phat Chips (SkickyRibs Flavour)
 • Snacks: PsQs (9oz, 18oz), Meteorite, EgoChaser
 • Donuts: Classic Glazed, Choc-A-Lot (single or pack)
 • Hotdog stand: Hotdogs
 • Each item has price, inventory limits, and stat effects

[6] Basket & Checkout
 • Pickup/drop basket at markers (Context Key = pickup, Delete Key = drop)
 • Basket required for LTD/24-7 purchases
 • Restrictions:
   • Can’t run, jump, use inventory, or enter vehicles with basket
   • Basket clears if dropped with items
 • Checkout marker only appears if basket has items
 • Displays all items, quantities, and total price
 • Handles insufficient inventory, money, or bag space with notifications
 • After purchase:
   • Plays pickup animation
   • Prompts player: “Press Shift + G to open Inventory Menu”

[7] Vending Machines

 • Coffee Machine: Buy coffee ($2) Plays button press + pickup animations
 • Water Machine: Buy Raine Water Bottle ($2) Same functions as Coffee
 • Snack Machine: Custom menu with sliders (Chips, PsQs, Meteorite, EgoChaser)
   • Max 3 qty per slider (Chips limited to 1 without bag)
   • Prevents purchase with no snacks selected, no money, or full inventory
   • Completed purchase notification shows total price

[8] Food Stalls

 • Hotdog Stand ($5):
   • NPC vendor with indestructible stand
   • Plays handoff animation
   • Hotdog is consumed immediately after purchase (even if inventory is full)

[9] Inventory Menu

 • Custom banner per Bag type
 • Shows item quantities, descriptions, and stat effects
 • Displays item preview on hover
 • Cannot open during cutscenes

[10] Consumption

 • Items consumable on foot or inside most vehicles (cars, SUVs, bikes, etc)
 • Plays eating/drinking animation with props
 • Applies Hunger/Thirst/Energy/Health effects (custom per item)
 • Some drinks/foods play screen effects after consumption
 • Restrictions:
   • Cannot consume while swimming, parachuting, climbing, ragdoll, or in-air
 • Items have loop counts for animations (eg, Donut = 2, Beer = 3, Energy Drink = 1)

[11] HUD System

 • Toggle HUD types from Main Menu > HUD Settings:
   • Classic HUD: Money, Inventory, Stats, Character Face
   • Circular HUD: Circular stats + inventory
 • Hides HUD during: cutscenes, switching characters, Triathlons, LS Customs, Tattoo Shops, Hair Salons

[12] Main Menu

 • Open with Shift + N (default)
 • Settings include:
   • Toggle notifications (consumption, basket changes)
   • Key bindings (primary & secondary keys for Main and Inventory menus)
   • HUD customization (choose HUD style, enable/disable HUD elements)
   • On-Start settings (enable store/bag blips on game load)